A Model to Develop Videogames for Orientation and Mobility
Identifieur interne : 003E17 ( Main/Exploration ); précédent : 003E16; suivant : 003E18A Model to Develop Videogames for Orientation and Mobility
Auteurs : Jaime Sánchez [Chili] ; Luis Guerrero [Chili] ; Mauricio Sáenz [Chili] ; Héctor Flores [Chili]Source :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2010.
Abstract
Abstract: There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be able to improve their autonomy into the future. However, these systems must be designed according to available objectives, methodologies and resources, as well as by taking the interests and ways of interacting of the end users into account. This work presents a model for the development of videogame-based applications, which includes differing levels of abstraction and different stages in the design and development of systems that allow for the improvement of orientation and mobility skills for people with visual disability. The feasibility of the model was studied by modeling two videogames for children with visual disabilities.
Url:
DOI: 10.1007/978-3-642-14100-3_44
Affiliations:
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Le document en format XML
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<front><div type="abstract" xml:lang="en">Abstract: There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be able to improve their autonomy into the future. However, these systems must be designed according to available objectives, methodologies and resources, as well as by taking the interests and ways of interacting of the end users into account. This work presents a model for the development of videogame-based applications, which includes differing levels of abstraction and different stages in the design and development of systems that allow for the improvement of orientation and mobility skills for people with visual disability. The feasibility of the model was studied by modeling two videogames for children with visual disabilities.</div>
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